Organizing and making sense of tons of sketches
So I am not the most organized person and I've been working on this project for quite a while and over that time period, I have accumulated a large number of sketches and concepts for the game.
I'm in the process now of refining everything and organizing it into areas for the game as I hammer out the treatment for the story. It's going to have to be a mixture of set design, storyboard and asset details, very similar to what I used to do when I did design work for 3D animated productions on Barbie and Bubble Guppies. There is a slight difference in the fact that I will also be putting in dialog notes, interaction notes and camera notes. Once done, it should provide a very clear framework for others to get involved if need be.